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Tag: MarkedForDeath

Marked For Death: Walking out of Bounds

by Sean on March 20, 2017March 20, 2017 in Bug Fix, MarkedForDeath, Uncategorised

  This weekend I fixed a bug where the player character (Mark) could keep on moving after they passed through a door. The game would generate a new room and… [Continue Reading]

Marked For Death: Bug Fixing – Unstoppable Torchlight

by Sean on March 12, 2017March 13, 2017 in MarkedForDeath, Unity2D

The bug I fixed this weekend was raised by my girlfriends brother, who said to me: “Why does the torchlight illuminate the other sides of the walls?” It was because… [Continue Reading]

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Recent Posts

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  • Marked For Death: Walking out of Bounds March 20, 2017
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